: Sandstorm: Mastering the Perils of Fire and Sand (Dungeons & Dragons d20 Fantasy Roleplaying Supplement). TrollandToad offers a large selection of Evo Games, Toys, & More at Great Prices . View Sandstorm hardcover supplement (d20 D&D ) WOC and. A sandstorm reduces visibility to 1d10×5 feet and provides a -4 penalty on Listen, Search, and Spot checks. A sandstorm deals 1d3 points of nonlethal damage.
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Import duties, taxes, and charges are not included in the item price or shipping cost. Windstorms last for 1d6 hours. These charges are the buyer’s responsibility.
Sandstorm: Mastering the Perils of Fire and Sand (Dungeons & Dragons d20 3.5 Fantasy Roleplaying
Randomly determine the direction in which the party actually travels during each hour of local or overland movement. At first glance, a city is much like a dungeon, made up of walls, doors, rooms, and corridors.
Use the prices in Table: A vertical plane of stone, rock walls require DC sandstormm Climb checks to ascend. A square that is part of a bog does not also have undergrowth.
d&d sandstorm | eBay
This device is a massive wooden tower on wheels or rollers that can be rolled up against a wall to allow attackers to scale the tower and thus to get to the top of the wall with cover. Often dug before a battle to protect soldiers, a trench functions as a low wall, except that it provides no cover against adjacent foes. Some city walls are adorned with watch towers set at irregular intervals.
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Heroes of Battle hardcover su Characters in quicksand must make a DC 10 Swim check every round to simply tread water in place, or a DC 15 Swim check to move 5 feet in whatever direction is desired. The eight creatures pushing on the ground floor have total coverand those on higher floors get improved cover and can fire through arrow slits.
Ranged attacks are impossible except with siege weapons, which have a -8 penalty on attack rolls. Refer to the table below and use the highest DC that applies. Characters in the bury zone always take damage from the avalanche; characters in the slide zone may be able to get out of the way. This determines the misdirection of the throw, with 1 being back toward the catapult and 2 through 8 counting clockwise around the target square.
Sandstorm contains rules on how to adapt to hazardous hot and arid weather conditions, such as navigating desert terrain and surviving in fierce heat or harsh weather.
A successful Swim check lets a creature move one-quarter its speed as a move action or one-half its speed as a full-round action. Can create floods see above. In general, mountains present three possible altitude bands: The wind can create a stinging spray of sand or dust, fan a large fire, heel over a small boat, and blow gases or vapors away.
Tundra differs from the other desert categories in two important ways.
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Creatures are knocked prone by the force of the wind. The terrain elements on this table are mutually exclusive; for instance, a square of tundra may contain either light undergrowth or an ice sheet, but not both. Characters in the slide zone take 3d6 points of damage, or no damage if they make a DC 15 Reflex save.
On a farm, light undergrowth represents most mature grain crops, so farms growing vegetable crops will have less light undergrowth, as will all farms during the time between harvest and a few months after planting.
The background noise in the forest makes Listen checks more difficult, increasing the DC of the check by 2 per 10 feet, not 1 but note that Move Silently is also more difficult in undergrowth. A space covered with light undergrowth costs 2 squares of movement to move into, and it provides concealment. Lightning strikes often set trees afire and start forest fires in this way. Watch list is full. A heavy catapult is a massive engine capable of throwing rocks or heavy objects with great force.
To get into the sewers, most characters open a grate a full-round action and jump down 10 feet. Two categories of marsh exist: The DC of Move silently checks increases by 2 if the scree is on a slope of any kind.
Those samdstorm heavy clothing or any sort of armor take a -4 penalty on their saving throws. Website last updated December 31, at It has the same effect on flames, ranged weapon attacks, and Listen checks as severe wind. There are expanded rules for environmental hazards and manipulation of hot weather elements, as well as new spells, feats, magic items, and prestige classes.
Sell now – Have one to sell? Gates are usually open during the day and locked or barred at night. If a character is in moving water, move her downstream the indicated distance at the end of her turn.
The DC of Listen checks increases by 1 per 20 feet between listener and source, not per 10 feet. A character trying to maintain her position relative to the riverbank can spend some or all of her turn swimming upstream. Skip to main content.